Shadowrun moving forward

Yesterday we had a post updating Missions; today it’s time to talk a little about the main line.

I’m going to start with a disclaimer: Much of this is going to be vague, perhaps frustratingly so. But that’s because there are some things going on that are simply not for public consumption, as they relate to the personal lives of people involved, and I don’t feel appropriate to share some elements in a business post.

The past half-year has been chaotic for Shadowrun. Chaos and lots of work is not new, but the nature of the chaos was different. Some of it involved different systems that have been set up over time, including the proofing system, not working as they had; others involved trying new types of products, and the inevitable mistakes that come with trying something new. Catalyst is a small company, and there is almost no redundancy built into it. When something breaks down, it’s difficult to fix it on the fly, and repairs don’t always come quickly as time is short.

One of the results of this chaos was that product proofing was not what it always should be. That’s not at all the fault of any proofers—it was a problem of my process and Catalyst’s process. As new processes were being built, I made some mistakes in judging what would work. I learned from the mistakes, and they have led to changes that will make the new processes stronger.

The good news is that most of the chaos has now passed. Systems that were not working right are back to regular functioning, or have been rebuilt so that they will work better going forward. Some of this was discussed in yesterday’s post, so one thing you can expect is more regular Missions. What else should you expect?

  • More regular releases of books;
  • More accurate, more reliable rules documents;
  • Release of errata for Run & Gun and Street Grimoire by the end of summer or sooner.

We hope to use the changes and processes we have in place to provide books and more that will improve your Shadowrun experience and make you excited about the options you can introduce to your game!

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