Author Archives: jhardy

Morocco gets the Shadows in Focus treatment, starting now!

It’s time to launch a new Shadows in Focus series of ebooks, giving a deep look at an area that has not gotten much coverage before in the Sixth World. This time, we’re looking at Morocco, and the nation book is on sale now (Catalyst shop, DriveThruRPG). More books–city books on Casablanca-Rabat and Tangier, adventures, and fiction–will be following! But let’s look at what’s in this one first:

A Dream of Shadows

What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather forgiving? And how about access to a dragon’s hoard worth of goods flowing into and out of the nation daily?

If all this sounds like the shadowrunning haven of your dreams, then you want to run in Morocco. Shadows in Focus: Morocco provides an overview of this nation, with details on how to get in, how to get out, where to go, who to meet, and what to do. It also details some of the ways you might get into trouble and offers some hints on getting out of it.

With plenty of tips for running games in this country as well as rules for building Morocco-based characters, Shadows in Focus: Morocco adds a new element to Shadowrun, Fifth Edition games. The setting information can also be used in Shadowrun: Anarchy games.

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Ebook versions of Shadows Down Under by Jean Rabe now available

Do you need a good Shadowrun fiction fix? How about Shadowrun fiction by Jean Rabe? Who doesn’t need that? Shadows Down Under has made its way into various stores in physical form, but it has not been available in ebook formats until now. And when we say available, we mean all over the place–follow this link for all the places. Need a summary to whet your appetite? Here you go!

Someone-or something-is killing nightclub entertainers in Kings Cross, Australia. Striking from the shadows, methodical, heinous, the murderer has wrapped the bawdy, colorful community in a suffocating blanket of terror.

Ninniniru “Ninn” Tossinn, a troubled private investigator, joins forces with Baraka, an elderly Aborigine shaman, to uncover the truth behind the malevolent force-and put themselves on the Cross Slayer’s list. But can they defeat the darkness, survive Sydney’s powerful mana storm, and reach the true heart of the evil threatening the city Their search takes them from gritty alleys filled with gang symbols and worse to beneath the squatter-filled harbor bridge over shark-infested waters.

But as their investigation deepens, soon the Cross Slayer isn’t the only foe stalking them. Ninn and Baraka have to put all their trust in each other if they’re going to bring the Slayer to justice, uncover the conspiracy behind the murders, and stay alive long enough to do both.

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New Shadowrun fiction out–try the Seattle Gambit!

Nothing gets the holidays rolling like new Shadowrun fiction, I always say! Then my relatives stare at me, and then they go about their normal business. But you know what I’m talking about, right? So dive into the new piece of enhanced fiction, The Seattle Gambit—sequel to The Vladivostok Gauntlet and now available at the Catalyst shop, DriveThruRPG, and Amazon! Here’s more info:

Sucked Back In

Former shadowrunner Yuri Yehzov has discovered that the shadows have long tendrils. Life pushed him and Soren, his new partner in crime (and everything else), to Seattle, where they’ll have to do what thousands have done before them—figure out how to scrape by and attempt to build a life.

If there’s one thing the darker corners of the Sixth World have in common, it’s the tendency to explode into violence at any moment. Yuri will discover that Seattle’s shadows are merciless and unkind, but also full of opportunity for those who can think on their feet and keep flying lead from piercing their skin. Can Yuri move fast enough to stay upright in the worldwide capital of shadowrunning? He’s about to find out.

The Seattle Gambit is new Shadowrun fiction that also includes NPC, gear, and other rules that appear in the story. Read the story, then use the rules to dive into the action! The Seattle Gambit’s rules are for use with Shadowrun, Fifth Edition, though the basic concepts and story can also be used with Shadowrun: Anarchy.

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The darkest time of year brings Dark Terrors to Shadowrun!

The sun recently went down in Barrow, Alaska, and it will not be seen again until January 22. Seems like the perfect time to turn our attention to the things that go bump in the night–the things that freeze us between wanting to turn on the lights to see what’s out there, and wanting to stay in the dark because sometimes, it’s better not to know.

Dark Terrors is a new Shadowrun book looking at many of the terrible things and mysteries that hide in the dark corners of the Sixth World. And it’s available for PDF purchase now (Catalyst shop, DriveThruRPG), with print availability to follow. Here’s some more info:

Piercing the Night

You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like.

But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World, the supply of terror is growing. Bug spirits work to devour corporations from within. Shedim claim dead bodies and mobilize to their own dark ends. And the hidden corners of the metaplanes and the Matrix contain creatures that are best not imagined, because to imagine them is to sever ties with reason.

Dark Terrors is a catalog of the horrors lurking under the surface of the Sixth World. With plot updates and hooks, critter stats, and campaign information presented in an immersive style, it’s an invaluable resource for players ready to stay on the edge of their seats. It is for use with Shadowrun, Fifth Edition and Shadowrun: Anarchy.

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