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With twenty years of history, Shadowrun has dozens and dozens of rulebooks, sourcebooks, and adventures that are long out of print. While many of those books have updated versions currently in print, for long years most of that material simply was unobtainable. Now those books are once more available, in PDF format, for use by any player or gamemaster.
- First Edition Rulebooks
- Second Edition Rulebooks
- Third Edition Rulebooks
- Core Supplements
- Setting Sourcebooks
- Plot Sourcebooks
FIRST EDITION RULEBOOKS
The Year is 2050
The blending of technology and human flesh began in the 20th Century. Interfacing the human mind with computers was just the first step. Implants the "jack up" reflexes and cybernetic replacements followed quickly. The came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed their true form, throwing off their human guise.
In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that's where you live, in the cracks between the giant corporate structures. When the megacorps want something done but they don't want to dirty their hands, it's a Shadowrun they need and they come to you. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services is hgh. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value-information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that's exactly the kind of firepower you'll need if you get hired to make a Shadowrun...
Shadowrun, First Edition is available from the following eBook/PDF vendors:
SECOND EDITION RULEBOOKS
The Best Just Got Better!
Think you're already hot stuff, eh chummer? Guess again. There's a leaner, meaner machine on the streets these days, a machine whose parts aren't built, they're grown.
ShadowTech is an advanced technology sourcebook for Shadowrun. All the latest cybernetic bionetic technology is here, plus chemical and genetic technology on the cutting edge of deadly. Information about the whys and hows of the new tech, equipment availability and technology and hte law are also included.
ShadowTech is available from the following eBook/PDF vendors:
THIRD EDITION RULEBOOKS
This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format.For use with Shadowrun Third Edition.
SR3 Gamemaster Screen is available from the following eBook/PDF vendors:
Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner -- a street operative.
You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner -- a professional. You don't just survive in the shadows -- you thrive there ... for now.
Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies the rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.
Shadowrun, Third Edition is available from the following eBook/PDF vendors:
Been There. Run That.For Players:
—Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist!
—Provides expanded contact rules and introduces Enemies‹the evil side of contacts. Plus campaign and scenario creation, prime runners, training rules and security rules for gas traps, trip wires and sensor plates!
For New Campaigns:
—Play a street gang or a government covert ops team, a DocWagon high-threat response team or even the cops!
The Shadowrun Companion offers advanced and alternate rules for players and gamemasters. This indispensable book includes a guide to creating adventures and campaigns, and suggests step-by step techniques to help gamemasters get the most out of the Shadowrun universe. The Shadowrun Companion is revised for use with Shadowrun, Third Edition, and is compatible with all Shadowrun sourcebooks.
Shadowrun Companion is available from the following eBook/PDF vendors:
Man & Machine expands on the basic cybernetic gear offered in Shadowrun, Third Edition, and provides advanced rules for implanting, surgery, healing and damage. This sourcebook offers more than 200 new pieces of gear, features advancements in biotechnology and chemistry, and introduces nanotechnology.
For use with Shadowrun, Third Edition.
Man & Machine: Cyberware is available from the following eBook/PDF vendors:
Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn—not even dragons know all there is to know about Magic in the Shadows.Magic in the Shadows expands on the basic magic concepts in Shadowrun and provides advanced magic rules. For players, this book offers new magical paths, metamagic, totems and more than 75 new spells. For the gamemaster, there are rules for initiation, spirits, astral security, magical threats and more! For use with Shadowrun, Third Edition.
Cannon Companion is available from the following eBook/PDF vendors:
Originally included with the Shadowrun, Third Edition Gamemaster's Screen, this book is a complete catalogue of paranormal critters for Shadowrun.In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers.
Critters is available from the following eBook/PDF vendors:
More Bang for the Buck...When the shadows are full of flying lead, chummer, you need an edge -- and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole body into a weaponãI know someone who can train you in Wildcat-style martial arts. The big boys don?t have all the best toys ...
Cannon Companion offers more than 150 new weapons, with new accessories, gear, armor and explosives. Expanding on the combat gear introduced in Shadowrun, Third Edition, it provides advanced rules for the martial arts, firearm design and modification, simsense and underwater combat.
Cannon Companion is available from the following eBook/PDF vendors:
When the going get tough, the tough go shopping!You're the ultimate fighting machine. A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news....eBook Availability
Street Samurai Catalog is available from the following eBook/PDF vendors:
The streets are a violent place, as dangerous as any battlefield. And the lessons men and women learn on those fields of fire can save their reputations-and their lives-in any combat situation.Fields of Fire is the mercenary sourcebook for Shadowrun. Information on how to act like a professional merc, and pages of new weapons, support gear, and optional combat-rules clarifications and expansions make this book something no merc, or runner, should live without.
Fields of Fire is available from the following eBook/PDF vendors:
Think corps security means a donut-snarfing security guard and a high fence? Think again, chummer! You want inside the corp enclaves, first get past the security wage mages, drek-hot deckers, and really big guys with really big guns ... plus a few hellhounds and watcher spirits just to keep you on your toes. The blackest ice, the toughest barriers, and the trickiest booby traps are just waiting for you to make one mistake ... your last! Want to survive your next run against the megacorps? Read this book and learn how they'll try to stop you. Once you know how the enemy thinks, you've won the first battle.
Corporate Security is available from the following eBook/PDF vendors:
Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware.Tir Tairngire is a Shadowrun, Second Edition sourcebook that details the history, society, politics, and mystery of the Tir, the land of the elves in North America.
Tir Tairngire: The Land of Promise is available from the following eBook/PDF vendors:
The land of faery,
Where nobody gets old and godly and grave,
Where nobody gets old and crafty and wise....—W.B. Yeats, "The Land of Heart's Desire"Tír na nÓg, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does its emergence hold for the world of 2054?Tír na nÓg is a Shadowrun sourcebook that explores the emerging elven nation of Tír na nÓg. It is compatible with Shadowrun, Second Edition rules.Tir Tairngire is a Shadowrun, Second Edition sourcebook that details the history, society, politics, and mystery of the Tir, the land of the elves in North America.
Tír na nÓg is available from the following eBook/PDF vendors:
Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems with opportunities and unseen dangers for the shadowrunner
Germany Sourcebook is available from the following eBook/PDF vendors:
Only one place has it all in 2056—Aztlan, the world's only corporate nation.Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest dream or his most chilling nightmare. For at the heart of war-torn Aztlan lies Aztechnology, a potential mother lode of paydata and newtech, and an almost certain source of death. Listen carefully to the rumors and judge for yourself which are true or false—Aztlan guards its secrets well, and Aztechnology will kill to keep it that way.The Aztlan sourcebook describes the people, history, economy and current affairs of the nation of Aztlan, including details on Aztechnology Corporation, the unusual magic practiced by Aztlaner citizens, and the Yucatán conflict. This book also describes many aspects of life in Tenochtitlán (formerly Mexico City), and provides new rules for Aztlaner magic and Aztechnology corporate personnel.Aztlan contains game statistics for Shadowrun, Second Edition.
Aztlan is available from the following eBook/PDF vendors:
The Sky Is Falling!
The year 2061 marks the return of Halley's Comet and the 50th anniversary of the Awakening—do you celebrate or run for cover? Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon runs amok or in Japan when the Ring of Fire deals death to the Empire? Will you fight toxic spirits in the Yucatán or run from the walking dead?Year of the Comet shakes and stirs the world of Shadowrun, describing a series of events around which gamemasters and players can build entire adventures and campaigns. It details a new dragon, new spirits, and new genetic expressions that can affect your character.Year of the Comet is intended for gamemasters and players of all experience levels.Year of the Comet contains some Shadowrun, Third Edition game mechanics and statistics.
Year of the Comet is available from the following eBook/PDF vendors:
- Unlock the potentials of your mind and body. Turn your back on the shallow and mundane—join the Universal Brotherhood and be a part of something wonderful!
Who are the Brotherhood? Possibly the largest humanitarian organization in the world? To the grime-encrusted inhabitants of the sprawl they are a shining ray of hope in an otherwise hopeless world. This is their way out of the darkness, their key to personal fulfillment and understanding. They are on every corner. THey knock on every door. And they want to save you too.
- Now someone has been on the inside of the Brotherhood. The objectives and purpose of the Brotherhood have been exposed. Some of the questions are answered. But the truth is even more chilling....
Universal Brotherhood is available from the following eBook/PDF vendors:
HOW MANY DIFFERENT WAYS CAN THINGS GO WRONG?
UCAS, 2058. Less than a year earlier, the great dragon Dunkelzahn had stunned the world by being elected president. Then stunned the world again by dying on his inauguration day. The unrest unleashed by that event hasn’t faded, and it’s not like everything else in the UCAS is going well. Travel to three of the nation’s great cities, and you’ll find plenty of trouble to go around.In Boston, Richard Villiers of the Fuchi Corporation gained a fair amount of stock from Dunkelzahn’s will, but he also lost his head of security to Renraku. He’s feeling both powerful and insecure, which is bad news for the city’s powers that be but great news for the shadows. Meanwhile, in Detroit, everyone and their Doberman are lining up against Damien Knight and Ares, and Knight is going to have to scramble to keep his power. And in Chicago, a nuke and an astral “disease” supposedly cleaned the town up, so the Chicago Containment Zone is open. Outsiders can get inside the core city now—and whatever is inside can get out.Target: UCAS takes Shadowrun players back to one of the most tumultuous years in the Sixth World’s history, providing the information they need to pull off runs in each of these three key cities. Ghouls and bug spirits await, but they’re nothing compared to the fiends that wear suits.
Target: UCAS is available from the following eBook/PDF vendors:
The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the globe, shadowrunners find themselves caught up in these events—how will their actions impact the Sixth World?System Failure details the events leading up to and following these dramatic, world-shaking events. In addition to in-depth treatments of the three main plotlines and adventure frameworks for involving the runners in each, it also details numerous aftershocks and spin-off events, with scenario suggestions for how runners can play a role in the years to come.For use with Shadowrun.
System Failure is available from the following eBook/PDF vendors:
On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated—and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been murdered by unknown enemies… but he left behind a Last Will and Testament, a legacy that will change the world. Some will get rich—others will learn that dealings with the dragon can extend beyond the grave. Will Dunkelzahn's legacy be a gift to the world… or a curse?Portfolio of a Dragon: Dunkelzahn's Secrets is a unique Shadowrun product. It describes the assassination of President Dunkelzahn and the resulting fallout in the political, business and shadow worlds. Its centerpiece is the dragon's will, which includes more than 200 items around which gamemasters and plyers can build entire adventures and campaigns. Dunkelzahn's bequests expose other people's secrets that may mean life or death to anyone from the guy next door to the highest-level corporate executive.For use with Shadowrun.
Portfolio of a Dragon: Dunkelzahn's Secrets is available from the following eBook/PDF vendors:
Killing the competition is no longer a figure of speech…The boardrooms become war rooms as the movers and shakers shift their fights from the stock exchange to the streets. Using everything from military-scale assaults on ultra-secure company compounds to stealth missions and sabotage, the fat cats have gone to war. Dunkelzahn's will made the head of security for Fuchi Industrial Electronics a voting member of Renraku's board of directors – and all hell broke loose. Now Fuchi is in a civil war that may destroy the corporation. Renraku is under siege on every front and must turn to an old enemy to survive, as Ares goes on the offensive to purge itself of traitors. Even minor-leaguer Yamatetsu must fight its way out of Japan when a metahuman takes over the helm.The most desired asset in this upheaval isn't a stack of stocks or a portfolio of investments, but a professional shadowrun team willing to keep its mouth shut and do the job.
Blood in the Boardroom is available from the following eBook/PDF vendors:
A blast of light punches my eyes as I walk down the ramp from street level. The dance floor is an amorphous beast, writhing with a thousand limbs, and the beat of the music red-lines my pulse into overdrive. On the stage, a nova is dancing.Searing beams of the spotlights catch the mirror-bright metal arms, legs, and face, reflecting them back in a dazzling cascade of color and light. The next thing you see is the hair flaring golden in the glare, surrounding her face like a solar corona around a silver moon. While Maria Mercurial dances, nothing else matters.Of course, something else does matter - biz. That's why you're here, chummier, to protect the silver lady with no past. The money's good, the job's easy; what could go wrong? Except maybe the lady's past is catching up with her.Mercurial is a Shadowrun adventure, designed for gamesters who must already have a copy of Shadowrun. Mercurial includes all the information needed to introduce a party of shadowrunners to the "glamorous" world of megahit rock stars, dreamchip addiction, sleazy talent agents, corp hitmen, toxic waste, and Yakuza sorceresses. A world where double-dealing is an art form and nothing is quite what it seems.
Mercurial is available from the following eBook/PDF vendors:
In this Shadowrun adventure, the shadowrunners are hired to find a lost identity. The only problem is that some of the biggest corporations in Seattle don't want it found. Hide and seek, cross and double-cross, a dragon's deeds and desires… Ah, business as usual in the shadows…
Dragon Hunt is available from the following eBook/PDF vendors: