Category Archives: Sprawl Gangers

Sprawl Gangers Designer Diary 1

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Greetings! My name is Ross Watson, and I am a huge fan of Shadowrun. I’ve been playing Shadowrun since its inception in 1989, and I’ve played every edition of the game right from the first. I’ve played Shadowrun when it was an online text-based game (Shadowrun Seattle MUX and Shadowrun Detroit MUX), and now I’m very pleased to say I’m deeply enjoying the opportunity to work on a game set in that universe!

I’ve been a game designer for over 13 years now, and I’ve worked on a ton of games. Much of my experience lies in developing RPGs and miniature games, and it’s great to bring that experience to the table for Sprawl Gangers.

Randall and I plan to release a number of designer diaries about Sprawl Gangers in the coming months. I wanted to take this opportunity to tell you about my basic design philosophy for Sprawl Gangers to give all the fans an idea of where I’m coming from and where I want to go with the game.

When it comes to skirmish-level miniature games, I have several favorites! I would say that the games that made a deep impression upon me as a designer include Kill-team, Necromunda, and Mordheim, and I’ve learned to enjoy other exciting rulesets like Infinity and Dust Warfare (although I’m a bit biased about that last one!).

What I want for Sprawl Gangers is to design a fast and fun skirmish-level wargame that uses a lot of cool terrain and brings some new ideas to the tabletop. I want to marry that ruleset to the superb intellectual property that is Shadowrun, and make Sprawl Gangers a natural fit for that universe.

What that means for me is that I need to make sure and find a way to bring things like magic and spells into the game alongside and in conjunction with mechanics for hacking the matrix with your cyberdeck and using your wired reflexes cyberware to swiftly strike at enemy gangers.

It is a real pleasure to work with Randall on this ruleset—he brings a unique perspective from his own decades of experience as a miniature gamer, and it has been very rewarding to find out just how much we have in common as game designers… while retaining our individual flavor, of course!

I look forward to being able to tell you all more about Sprawl Gangers in the weeks to come, and until next time… keep your ammo handy, never trust an elf, and never deal with a dragon!

Ross Watson

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Welcome to 2013—the Year of Shadowrun!

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As you may have seen in this announcement, we have some big things planned for Shadowrun in the next twelve months and more. With Shadowrun: Crossfire (the card game), Shadowrun, Fifth Edition (the new version of the tabletop role-playing system), Shadowrun: Sprawl Gangers (the miniatures game), and Shadowrun: Hostile Takeover all in the works, there will be plenty of news to pass along. will be your primary site for news on these products, and you also should keep an eye on for updates on all Shadowrun-related products, including the Shadowrun Returns and Shadowrun Online video games.

And if you’re thinking of visiting, do it now, because the fun has already started. For the next six months, in-universe blog posts will appear on the Shadowland and JackPoint web pages, and they’ll be accompanied by a regular stream of tweets from @shadowland2054 and @jackpoint2075. Make sure you check them out for your updates on what’s happening in the Sixth World.

Also, if you poke around the website a little, you’ll find some preview material from an upcoming Shadowrun sourcebook called Storm Front, that brings many of the plot threads from the past year to a head. Get information on the end of the Aztlan-Amazonia war, the finale of the clash between dragons, chaos in Denver and Seattle, and more by solving the puzzles and putting the fragments together in the proper order. You’ll also find information on the next source of chaos that will send the world into a tailspin—and keep the shadows flowing with nuyen.

That’s what’s going on now—so what’s coming up? Well, in the very near future you’re going to get a preview of the Shadowrun, Fifth Edition cover art by Hugo Award-nominated artist Michael Komarck. Michael has done great work for Shadowrun in the past, like the covers of Street Magic and Running Wild along with images like this one and this one.

Also, we know that there are plenty of questions about the new games—what’s going to be in them, how they relate to each other, and what was going on inside the various developers’ minds as they designed the games. To that end, we’ve lined up developers from all of the games (Mike Elliot to Rob Heinsoo, Jason Hardy to Randall Bills, and more!) to contribute to this blog and provide an inside look behind the scenes about the development process and what you can expect from the upcoming games.

So keep your eyes on—we look forward to sharing information and interacting with the awesome Shadowrun community as the Year of Shadowrun moves forward!

Also posted in Hostile Takeover, Uncategorized | 3 Responses
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