Sprawl Wilds
You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.
Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They’ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck—and how much of the sprawl will be nothing more than dust when they’re done with it?
Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!
eBook Availability
Sprawl Wilds is available from the following eBook/PDF vendors:
Splintered State
Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself.
If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he’s not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information—information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.
Splintered State is an introductory adventure for Shadowrun, Fifth Edition. Whether you have played previous Shadowrun editions or are new to the setting, this adventure helps players and gamemasters learn the new rules while wrapping themselves in the intrigue, excitement, and danger of running in Seattle.
eBook Availability
Splintered State is available from the following eBook/PDF vendors:
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Damage Control: Boardroom Backstabs 1
When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move, snatching up any Saeder-Krupp clients they can pry away, telling them that S-K can’t be trusted in the current turmoil.
Saeder-Krupp, though, is not about to let anyone believe they are weak. They’re going to show that they should never be trifled with, and that clients would be well served to stay with them—or risk the wrath of Lofwyr. They’re bringing runners to Dubai to demonstrate that the largest megacorporation in the world still has strength to spare.
Damage Control is the first in the new Boardroom Backstabs series of adventures for Shadowrun. The series explores one of the classic Shadowrun themes—corporate machinations where every handshake is made with crossed fingers, and the hand you can’t see is always holding a knife. There’s a lot of money to be made on this job, but runners better keep their wits about them if they want to keep all those corporate sharks from feeding on them.
eBook Availability
Damage Control: Boardroom Backstabs 1 is available from the following eBook/PDF vendors:
- Damage Control: Boardroom Backstabs 1 at BattleCorps.com
- Damage Control: Boardroom Backstabs 1 at DriveThruRPG.com
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Dusk: Dawn of the Artifacts 1
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…
On the surface, the job seems simple: escort and assist Ms. Johnson as she follows the trail of a man across the globe. The target? An agent of the Atlantean Foundation tracking a priceless stolen artifact. And the trail? It leads to Lagos, the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to Aztechnology… well, welcome to the underside of the artifact business. If you survive, there’s more work a-coming… and maybe even some answers to your questions.
Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves
eBook Availability
Dusk: Dawn of the Artifacts 1 is available from the following eBook/PDF vendors:
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Midnight: Dawn of the Artifacts 2
There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into…
Dusk was only the beginning. Jane “Frosty” Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles.
Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact—and perhaps uncover clues about what makes these treasures so valuable.
eBook Availability
Midnight: Dawn of the Artifacts 2 is available from the following eBook/PDF vendors:
- Midnight: Dawn of the Artifacts 2 at BattleCorps.com
- Midnight: Dawn of the Artifacts 2 at DriveThruRPG.com
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Darkest Hour: Dawn of the Artifacts 3
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…
Eighteen months ago, the Phaistos Disk was stolen from the Herakleion Museum in Athens. Now, Mr. Johnson needs you to find it and bring it back. The hunt will take the runners through the shadows of Europe, and lead to interactions with smugglers, art dealers, and archaeologists. If they survive Interpol, Aztechnology, and an eccentrically violent shadowrunner team, they may just learn who is behind the hunt and why.
Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts.
eBook Availability
Darkest Hour: Dawn of the Artifacts 3 is available from the following eBook/PDF vendors:
- Darkest Hour: Dawn of the Artifacts 3 at BattleCorps.com
- Darkest Hour: Dawn of the Artifacts 3 at DriveThruRPG.com
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New Dawn: Dawn of the Artifacts 4
One more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.
To finish the quest for the artifacts, runners will have to travel to Hong Kong, track down the mobile city of Karavan, penetrate the corp enclave of Neo-Tokyo, and survive an assault on the high seas. The final adventure in the Dawn of the Artifacts series, New Dawn brings the story of the gathering of the artifacts to a rollicking conclusion while setting the stage for the changes the Sixth World will experience once the true power of these artifacts is tapped and unleashed.
New Dawn is the fourth chapter of the Dawn of the Artifacts storyline. This storyline explores the secret history of Shadowrun and offers clues to the mastermind behind the hunt for the artifacts.
eBook Availability
New Dawn: Dawn of the Artifacts 4 is available from the following eBook/PDF vendors:
- New Dawn: Dawn of the Artifacts 4 at BattleCorps.com
- New Dawn: Dawn of the Artifacts 4 at DriveThruRPG.com
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A Fistful of Credsticks: Horizon Adventure 1
Nothing’s as simple as it seems—any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does—but are you ready to travel the full length of the long, twisted road ahead?
A Fistful of Credsticks begins a new series of adventures centered around the machinations of the Horizon Corporation. Runners will learn more about the dark side of Horizon, leading to future developments that could change the shape of the entire corporation. Runners that see this adventure to the finish will encounter trideo makers, music celebrities, showbiz leeches, some gang members bent on fame, and a very peculiar corporate experiment.
eBook Availability
A Fistful of Credsticks: Horizon Adventure 1 is available from the following eBook/PDF vendors:
- A Fistful of Credsticks: Horizon Adventure 1 at BattleCorps.com
- A Fistful of Credsticks: Horizon Adventure 1 at DriveThruRPG.com
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Anarchy: Subsidized: Horizon Adventure 2
Anarchy: Subsidized: Horizon Adventure 2
The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the charts out of the way. Outright killing the competition is no good—that often just boosts the deceased’s album sales. The secret is to get the public to stop wanting what they’re currently buying, and Horizon has developed some creative ways to make that happen.
Anarchy: Subsidized is a complete adventure that takes shadowrunners to Neo-Tokyo and plunges them into corporate intrigue involving street gangs, vandals, scandal-mongers, and one of the most impressive technological innovations the entertainment industry has ever seen.
eBook Availability
Anarchy: Subsidized: Horizon Adventure 2 is available from the following eBook/PDF vendors:
- Anarchy: Subsidized: Horizon Adventure 2 at BattleCorps.com
- Anarchy: Subsidized: Horizon Adventure 2 at DriveThruRPG.com
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Colombian Subterfuge: Horizon Adventure 3
If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you.
Amazonia has gone to war with Aztlan, which is supported by the greatest public relations machine the world has ever seen. Ready to fight fire with fire, Amazonia has brought in Horizon to sway public opinion, and possibly the tide of the war, to their side. To make their case, they’ll need stealthy runs, fast moves, and quick thinking. And they’ll need it fast, because Aztlan is pressing hard and not inclined to show any mercy.
Colombian Subterfuge is a complete adventure that brings shadowrunners into the war raging in Bogotá while enlisting them in Horizon’s propaganda efforts. It contains all the information gamemasters need, from plot details to NPC statistics, to plunge players into the chaos of war.
Colombian Subterfuge is the third in the series of Horizon adventures.
eBook Availability
Colombian Subterfuge: Horizon Adventure 3 is available from the following eBook/PDF vendors:
- Colombian Subterfuge: Horizon Adventure 3 at BattleCorps.com
- Colombian Subterfuge: Horizon Adventure 3 at DriveThruRPG.com
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