Author Archives: jhardy

Experience Gen Con now with The Complete Trog and Ripping Reality

When you work for a game company, the phrase “Gen Con will be here before you know it” fills you with simultaneous excitement and dread. Because while Gen Con is an awesome experience of games and people and non-stop activity, it’s also a lot of work to prepare for it. Some of that preparation involves getting books ready to sell, and the good news for all of you out there is that we need them to be done before the con if we want to sell them there. Which means they’re done now and at the printing press. If they’re done, we see no reason why you shouldn’t have PDFs of them if you want, so get a jump on the big con by checking out the electronic versions of two new books!

First up is The Complete Trog (Catalyst shop, DriveThru), your guide to orks and trolls in the Sixth World, with lots of flavor about the ork and troll experience, as well as game mechanics and rules to enhance playing these characters. It works with both Shadowrun, Fifth Edition and Shadowrun: Anarchy! Here’s the full summary:

Big, Bad, and Awesome

They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile right off their face. You know what you are. They’ll learn—fast, if they know what’s good for them.

The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what it’s like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the heroes and enemies of trog culture, the book helps players add flavor and depth to their characters and the world around them. On top of that, it has gear, qualities, and life modules compatible with both Shadowrun, Fifth Edition and Shadowrun: Anarchy. Plunge into the rich culture of trogs and watch them turn that slur on its head.

Next up is Ripping Reality, and adventure that completes a Denver trilogy following Serrated Edge and False Flag. Whether you’ve played those other adventures or not, Ripping Reality (Catalyst shop, DriveThru) will take you on a wild ride as a life-or-death conflict involving some of the Sixth World’s major powers drags shadowrunners into its wake–and gives them the chance to affect the outcome. Here’s some more info:

Chaos Rising

The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting aside their fight to find out what is happening and why.

If investigations into bizarre occurrences need to happen, then there are shadowruns to be done. The right team will have the chance to bring in an impressive payday, but they’ll have to navigate their way past old grudges, tainted magic, and creatures of pure destructive power waiting to be turned loose on the sprawl.

Building on plot strands from the previous Denver adventures, Serrated Edge and False Flag, Ripping Reality sends players on a wild ride through a sprawl that seems to be tearing itself apart, giving them a chance to try to keep it together.

Ripping Reality is for use with Shadowrun, Fifth Edition.

Jump into these books and enjoy the fun!

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Delve into the unknown with Forbidden Arcana, new advanced magic book!

Lots of new Shadowrun thrills and possibilities have erupted into the world today! Like an overcast fireball lighting up the hallways of some corp lab, a new advanced magic book called Forbidden Arcana is now available for PDF purchase at the Catalyst shop and DriveThruRPG.

Now, before we discuss the content of the book, eagle-eyed viewers of the above paragraph and the Catalyst shop may notice that there is, at the moment, no link for a print pre-order. Don’t worry–that doesn’t mean we have forsaken print books! With the new Catalyst web shop and the ongoing work to make our sales and distribution processes function as we’d like them to, at present pre-order will not occur until the book is in the warehouse, ready to be sent out. But we can assure you that Forbidden Arcana is at the printer now and will make its way to game stores and online ordering before long.

That said, let’s take a look at what’s in the book:

Ride the Crashing Wave

Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don’t want you to have. All the more reason to push past their boundaries and grab it.

Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.

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Totally normal, free Mission for Shadowrun released!

Hey, we’ve got a new Mission for all of you today, and we’re releasing it for free! And we’re here to tell you that it’s completely, totally normal in all possible ways. Yep. Nothing weird going on here. No, sir. The content? The characters? All totally normal. Certainly not the products of someone who clearly spent a lot of sick days watching too much television when they were young. Nope. Definitely not. It’s all just as it should be.

And it looks normal, too! Sure, it may not have been laid out by, you know, a professional layout person or anything, but there are words inside a PDF, so hey, it’s pretty much the same, right?

But the important thing is it’s free. Completely free. So even if it were a little weird or something–and it’s not! Definitely not!–it would be worth checking out for the price, right?

You can download the totally normal Mission right here: SMH 2017 Scene It All Before

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New Shadowrun release roundup

So we’ve been busy in Shadowrun-land, working on projects we can’t talk about yet while also getting more books out and keeping tabs on the progress of Catalyst’s new web store. While things were moving ahead, a few new Shadowrun books slipped out that we felt deserved your attention!

First, there’s the new campaign book titled Book of the Lost (Catalyst Shop, DriveThruRPG). Some of you picked up our special Gen Con-edition of the Sixth World Tarot with art by the fabulous Echo Chernik. The full print run of tarot decks will be making its way to stores before long, but in advance of that we have a campaign book that’s your guide to using the images and ideas the deck presents. Even if you don’t have the deck, the book presents dozens of images from the cards, as well as descriptive information that will led you dive into the strange and wild world of quests the tarot opens up. Here’s some more info:

No Longer Hidden

The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse. Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.

Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence—or fear?

Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, rediscovered. And waiting for you.

Book of the Lost is for use with Shadowrun, Fifth Edition, and can easily be used with Shadowrun: Anarchy with minor NPC adjustments.

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Along with this book, we also have a new Mission! Do No Harm (Catalyst Shop, DriveThruRPG) tests players’ creativity and morality–and while shadowrunners tend to have plenty of the former and something of a deficiency of the latter, they’ll have to find the right balance to pull this job off. Here are the details:

The Finesse Game

Every runner knows there are times when you need to throw grenades at gasoline trucks, and other times when more discretion and subtlety is called for. True pros distinguish themselves with precise operations that are noticed by no one besides their target—but those targets see enough to push them over the edge of sanity.

In this Mission, runners get an assignment that is easy to describe but difficult to execute. The job? Ruin a life. The method? That’s where the runners come in. They’ll have to exercise all their creativity and sneakiness to plan and pull off this job—unless they want the police and some nasty corporate security putting their work to an early end. Do runners have the smarts, stealth, and deviousness to pull this off? As always, the answer is another question: How badly do they want to get paid?

Do No Harm is the latest Shadowrun Mission set in Chicago, bringing a new twist and degree of freedom to runners who take it on. The Mission is for use with Shadowrun, Fifth Edition, and plot elements could also be used with Shadowrun: Anarchy.

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And finally, new Shadowrun fiction is in the wild! The novella series continues with Blind Magic (Catalyst Shop, DriveThruRPG) by Dylan Birtolo. With down-on-their-luck characters facing the twists of a merciless world, it’s classic Shadowrun, featuring … well, let’s let the book summary do its job:

Lucas, a gifted shaman and member of the Salish-Shidhe Council, is respected for his arcane talents among his tribe. When he’s blinded during a shadowrun on an Evo Corporation outpost, he’s fitted with a set of cybereyes during his recovery. But upon his return to the Council, the tribe banishes him, saying the cyberware he’s accepted makes him unfit to be a shaman. Distraught, Lucas heads to Seattle and spends time in the Barrens attempting to scrape by.

Wanting revenge against Evo, he teams up with a group of shadowrunners, influencing them to take runs against the megacorporation. During one such run, they determine that Evo is retrieving an arcane artifact from a dig site located in Salish-Shidhe territory. Lucas convinces his team to take the initiative and either stop the dig or steal the artifact. But when a team member double-crosses Lucas and the others, he must race against time to discover the true masterminds behind this shadowrun…and stop the thief before they escape with both the artifact and Lucas’s last chance for redemption…

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So whether you want adventures or fiction, plot hooks or great art, we’ve got you covered! Go enjoy some Shadowrun!

 

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