Monthly Archives: August 2013

New Shadowrun ebooks out for a whole bunch of different editions!

One of the themes running through the Year of Shadowrun is that we want people to enjoy playing Shadowrun in a wide variety of ways, whether you’re playing a video game, a card game, or the role-playing game. And within the role-playing game, we know that people are playing different editions. We’d certainly be happy if people migrated to Shadowrun, Fifth Edition, but we’re also happy when we can provide options for a wide range of players.

Which brings us to today’s releases! We have three new ebooks out, spanning three different editions of Shadowrun! Let’s get to the newest edition first. In the tradition of Sprawl Wilds, we have Firing Line (Battleshop, DriveThruRPG), an adventure compilation that is dual-statted for both Fourth and Fifth editions. While Sprawl Wilds took you to strange and dangerous corners of Seattle, Firing Line offers more globe-trotting. Here’s the rundown:

Danger Zones

Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself in trouble and in the line of fire. Because that’s where you’re paid to be.

Firing Line collects four Shadowrun Missions developed especially for the large summer gaming conventions, making them available for the first time to the gaming public. The adventures have all the statistics and game information needed for both Shadowrun, Fourth Edition and Shadowrun, Fifth Edition, meaning that a wide range of shadowrunners will have everything they need to dive into the adventures and get themselves in some high-paying trouble!

FiringLineCover

Next on the list is a new release for Shadowrun, Fourth Edition–continuing in the tradition of Parazoology, Parabotany, and Parageology, it’s Parazoology 2 (Battleshop, DriveThruRPG)! From Awakened spiders to giant toxic amoebas, Parazoology 2 has a host of critters to throw into your game and adventure hooks to get your players running! Here’s more info:

Natural Born Killers

Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the sneaky, venomous greater dancing white lady, nature in the Sixth World is full of ways to kill the unsuspecting and incautious.

Parazoology 2 is here to make sure shadowrunners are prepared for the dangers that lie in wait. With full details on dozens of Sixth World critters as well as firsthand accounts of encounters with mysterious creatures in their natural habitats, Parazoology 2 is a critical book for runners making their way into the wilds—even if that means the dark alleys just down the road.

Parazoology 2 is for use with Shadowrun, Twentieth Anniversary Edition.

Parazoology2Cover

And finally, we have a re-issue now available in PDF format. It’s Rigger 3 Revised (Battleshop, DriveThruRPG)! Last seen coming out toward the end of Shadowrun, Third Edition’s run (natch), Rigger 3 is your definitive guide to rigging, full of vehicles, drones, and all sorts of goodies:

Planes, Drones and Automobiles

Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking out — weapons of destruction at your mental command … now that’s road rage, my friend.

Rigger 3 Revised expands upon the basic rigging and drone rules provided in Shadowrun, Third Edition and offers advanced rules for robots, ships, security riggers and electronic warfare. Rigger 3 Revised also offers expanded vehicle listings and rules for vehicle design, construction and modification. This revised edition has been corrected and updated and includes a complete set of vehicle illustrations.

Rigger3Revised

 

So there you have it! So much Shadowrun goodness that you have no excuse to not hit the streets of the Sixth World! Get out there, get running, and have fun!

 

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Crossfire: Not in the Face!

Shadowrun 5 Crossfire Logo

Why can’t I find a spoon around here? Sure, it’s a beat-up, boarded-up, ransacked house, but you’d think there would be an old spoon laying around. I guess not. I’ll go back to that convenience store where I bought my ramen, and along the way I’ll tell you all about being a Face.

The Face is the Shadowrun: Crossfire role with the people skills. While a Decker hacks into a terminal and searches the net for data and the Mage uses Arcane wisdom to come up with obscure info (and the Street Samurai looks for a fight), the Face is talking to their friend just around the corner to get that crucial piece of intel that will make the difference.

The Face’s role color is Red and playing the role is all about cooperation and increasing your options and those of the other runners. It also has one of the best healing cards in the game—Doc Wagon Contract. It’s such a good card that it works well in anyone’s deck.

Doc Wagon Contract

It’s usually better to spread Doc Wagon Contract cards around rather than having one runner keep them all. That way no matter which player becomes staggered there always another player that can patch them up.

And speaking of more options, one of the best group cards in the game is in red; it’s called Hero Move.

Hero Move

Hero Move is all about teamwork. It does a lot of damage but more important is the fact that it gives every runner another card outside of their normal draw step. And more cards means more options on what a runner can do on their turn.

And if that isn’t cooperative enough, Coordinated Attack should do the trick for you.

Coordinated Attack

This card allows another runner to not only draw one more card, but then play any card from their hand (even the one they just drew) on your turn. If multiple runners have Coordinated Attack cards in hand, it can do some crazy (and fun) stuff.

Most of the red cards are good for any role, so there is often a lot of competition for them among the team. If you run into the problem of not being able to buy red cards because everyone else is buying them, Press the Advantage is your solution:

Press the Advantage

This card allows you to draw a bunch of cards (sometimes) and rewards you for building your deck with cards from other colors. One trick is to keep 3 Street Smarts in your hand so your deck isn’t stuffed full of red cards. Then when you play Press the Advantage, you improve your chances of not drawing a bunch of red cards that would cut your card drawing short.

The next two red cards are about Black Market manipulation. If the Decker gets lucky, they can hack into the Black Market and maybe apply the digital five-finger discount. But the Face uses the art of negotiation to get huge discounts nearly every time.

Negotiation

The main ability on this card allows you to buy a red Skill card for cheap. Keep track of how many red cards you play on your turn, and that’s how much you can discount your first Skill card purchase from the Black Market. So a red-heavy deck really makes this work. Negotiation also has a good assist ability, and actually does more damage when you use it as an assist, because it lets the runner you play it on get a discount of 1 nuyen when they want to buy a card.

And finally we have . . .

Black Market Contacts

This card allows you to buy something immediately instead of waiting until the end of your turn. It essentially makes the entire Black Market part of your hand (well, if you can afford it). And on top of that you can play the card you bought during the same turn, which can be really useful for finishing off that pesky store clerk that didn’t give you a spoon with the cup of noodles you bought.

The last thing that I like about this card is its usefulness when you’re in danger of being staggered. Usually that means you end up with money you can’t spend as you get knocked down before you can buy from the Black Market. With Black Market Contacts in hand, you can spend before you bite it. And who knows? That card just might save your hide for another turn!

Well, I don’t have black market contacts, and the store clerk is being belligerent about giving me a spoon. Let me deal with him and then we can go. Oh, and bonus karma for getting the reference in the title.

-Conan E. Chamberlain

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Shadowrun September Street Dates

The following products have a Street Date of SEPTEMBER 11TH, 2013:

SR5 Standard Limited Edition
Shadowrun, Fifth Edition [Limited Edition] ($99.99)
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.

You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.

You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.

Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.

NOTE: Shadowrun, Fifth Edition Limited Edition includes: bonded red leather cover, foild-stamped cover, spine and back with dragon embossed on cover, gold-gilded page edges, and cloth bookmark. Interior is identical to the standard printing. While supplies last.

Shadowrun: Sprawl Wilds
Sprawl Wilds ($19.99)
You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.

Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They’ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck—and how much of the sprawl will be nothing more than dust when they’re done with it?

Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!

The following products have a Street Date of SEPTEMBER 25TH, 2013:

Shadowrun, Fifth Edition Core Rulebook
Shadowrun, Fifth Edition [Standard Edition] ($59.99)
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.

You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.

You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.

Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.

Note: All online orders have already begun to ship (including all three editions).

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Catalyst Game Labs Closed While Attending Gen Con 2013

As happens every year, Catalyst Game Labs is effectively closing down as all-hands are on deck to run Gen Con. Effective from tomorrow and running until roughly August 21st, the usual channels of communications (emails, website updates, and so on) will go unanswered.

Additionally, even once communications resume it’ll be another week or two for us to dig out of the backlog and resume timely responses.

For those attending Gen Con, we’ll see you in five days! For those not attending, thanks for your patience while we’re gone…we’ll have our usual stories and photos to share after the con.

Thanks for your brilliant support!

Catalyst Team

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