LEGENDS (E-PUB FICTION)

Fiction has always played a seminal part in developing and fleshing-out the Shadowrun universe, from short fiction in sourcebooks, to full-length novels; nothing works as well to immerse a player into the Sixth World.

Catalyst Game Labs is releasing brand new fiction, while also starting to make available all previously published novels in epub format: Legends.

Which E-reader?
All sales through either BattleShop or DriveThruRPG of fiction epubs are a zip file containing both .epub and .mobi files, so you can read your favorite BattleTech fiction on any ereader.

Amazon, Barnes & Noble, Kobo
While each epub page below contains specific links to multiple e-pub venders, Amazon, Barnes & Noble and Kobo also carries all the e-pubs found on this page.

Out-of-Print Vs. E-pub
While the Fiction page contains those books currently available in-print, this page contains epubs of novels whose print books are long out-of-print.

Never Deal With a Dragon: Secrets of Power #1

The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value--information.

For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last...the world of Shadowrun.

eBook Availability
Never Deal With a Dragon: Secrets of Power #1 is available from the following eBook/PDF vendors:

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Choose Your Enemies Carefully: Secrets of Power #2

When Magic Returns to the Earth its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction.

Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...

eBook Availability
Choose Your Enemies Carefully: Secrets of Power #2 is available from the following eBook/PDF vendors:

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Find Your Own Truth: Secrets of Power #3

He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help, an unexpected and ancient terror was released—a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance—a man who may no longer exist . . .

eBook Availability
Find Your Own Truth: Secrets of Power #3 is available from the following eBook/PDF vendors:

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Night’s Pawn

For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead.

Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got, he'll need as he comes face-to-face with a part of his life he thought he'd left behind, and an enemy left for dead.

eBook Availability
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Never Trust an Elf

For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead.

Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got, he'll need as he comes face-to-face with a part of his life he thought he'd left behind, and an enemy left for dead.

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Striper Assassin

For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.

Some may even want her dead.

When the moon rises full and brilliant into the dark pall of the night, the bestial side of her nature battles for dominion, demanding vengeance and death.

Who will survive?

Who dares to hunt the hunter?

eBook Availability
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Worlds Without End

Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more--or watch the world end.

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Face To Black

In 2055, Newark is an over-crowded urban nightmare populated by hordes of SINless indigents. Millions live in abject poverty. Violect is rampant. Brutal gangs and vicious criminals control many sections of the city like feudal lords. Amid this harrowing landscape, Rico gathers his team: Shank, Thorvin, Piper, and the eccentric shaman known as Bandit. The job is to free a man from a corporate contract that is the moral equalvent of slavery, but that is only the beginning. The runners' diverse skills and talents are swiftly put to the test. Rico's challenge is to keep the team alive as they sort through a maze of corporate intrigue and misdirection, but without discarding honor, for without honor a man is nothing. Honor alone distinguishes a man from the ravaging dogs that fill the streets, and as the runners soon learn, the price of honor is high.

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Burning Bright

MISSING: Mitch Truman, heir apparent to an entertainment megacorporation. He may have fled his parents for the sake of love, but if magic is involved the reason could be darker...

WEALTHY: Dan Truman, CEO of media giant Truman Technologies, doesn't care how much it costs--he wants his son back. He'll hire the best to find his heir, even if their motives are suspect...

EXPERIENCED: Kyle Teller's done this job before. He knows the tricks of the trade, and not only because he's a mage. He thinks finding the missing boy will be easy. Why shouldn't it be?

But will money and experience be enough to defeat the terrible power growing beneath the city of Chicago?

eBook Availability
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Dead Air

Jacked-In, Revved-Up, And Armed To The Teeth

It's fast and furious inside the Combat Biker maze, where armor-plated hogs and juiced-up rice grinders blast, pound, and pummel each other for points. But it's just barely up to speed for Jonathon and Tamara, two elven bikers at the head of the Los Angeles Sabers. With a simsense link between them that allows them to act virtually as one, they're been tearing up the league and making headlines.

But all that changes when Tamara takes a brutal hit from the cyberspurs of Dougan Rose, lead linebiker for the New Orleans Buzzsaws and the most respected player in the league. When Tamara gets slammed, Jonathon's out for revenge. But it isn't going to be easy. Because there's a lot more to this sabotage than meets the eye - and if the megacorp agents, simsense industry operatives, and hostile mages don't kill him, the truth probably will....

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Steel Rain

Sword Of The Serpent

Machiko is second-in-command of the Green Serpent Guard, an elite corps of Elven samurai who are sworn to defend the Chairman of Nagato Corporation. But she soon gets a promotion - after her superior is ruthlessly cut down in a slew of attacks aimed at the famous Guard itself.

Only the wealthiest can afford assassins with enough muscle to take on the Green Serpent Guard, and Machiko turns up evidence that points ot Nagato's biggest rival, Fuchi Corp. It looks like Fuchi has designs on Nagato's sensitive research division, where the incredible future of the communications matrix is taking shape. When magical attacks and sabotage begin taking out more of Nagato's personnel, things between the two megacorporations really heat up. But behind the growing hostilities with Fuchi looms a more sinister threat, requiring far more of Machikos talents than her flashing sword. And staying alive may require defeating a high-tech foe with virtually unlimited powers - and absolutely no mercy ....

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Stranger Souls

Dunkelzahn the dragon's election as President of the United Canadian American States promised the dawn of a new era. But the hopes of a nation disintegrate with the powerful explosion that assassinates him. On that same fateful evening Dunkelzahn's most trusted special agent, Ryan Mercury, is on a secret mission of great urgency involving dangerous magic. And only a miracle can save the world from total destruction...

In this first book of the Dragon Heart Saga, Dunkelzahn's murder shocks the Awakened-world. Rumors and suspicions run rampant as shadowrunners, Secret Service agents, and megacorp execs scramble for the reins of power. Open these pages to see the story behind the great dragon's death and the beginning of a new adventure...

eBook Availability
Stranger Souls: Dragon Heart Saga #1 is available from the following eBook/PDF vendors:

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Shadowboxer

Too Hot To Handle

For Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the word "IronHell." But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears konws he's up to his stout little shoulders in drek.

Too Cool To Give Up

Realizing that IronHell must be the title of something - or somebody - very powerful, Two Bears looks for some backup to make sure he gets through this job alive. He lines up a street troll called Thumbs, a slick decker named Silver, a suit-wearing samurai called Delphia, and Moonfeather, a magic-wielding disciple of the Cat totem. Together they blast their way through a stream of megacorp] operatives, giant meta-beasts, and high-tech pirates, desperate to unravel the incredible secret of IronHell - before it unravels the world ....

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Blood Sport

Mama Grande streaked through Leni's life like a bad dream. She arrived out of nowhere, claiming to be the ex-Lone Star detective's grandmother. She prophesied rivers of blood and an earth in flames. But her murder was even more bizarre: she died at the hands of two Yucatán missionaries hiding a secret of the Gods.

With combat biker wannabe Rafael in tow, Leni dives into Mama Grande's past... and hurtles into the dark heart of Aztlan - where human sacrifice is all the rage, and where ancient ceremonial games could trigger the end of the world. Are they crazy cultists of true harbingers of doom? The closer Leni and Rafael get to the answer, the nearer they move to the brink of oblivion. Either way, their futures could be cancelled....

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Technobabel

He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop--a.k.a. Babel, messiah of the Matrix--is back in the game.

Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku--and Babel is the technoshaman reborn for the job. But Netwalking in the shadows of the electron jungle means initiation into deadly megacorporate intrigue--and discovering more about Babel's own team than he fears he should know. As allies become adversaries, Babel breaks through the dreaded black ice security to find a doorway to the future--and signs of a corp war looming on the horizon--one that could destroy the technoworld and beyond...forever.

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Clockwork Asylum

In this second book of the greatest epic in Shadowrun history--the maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century--if he doesn't lose his life first!

eBook Availability
Clockwork Asylum: Dragon Heart Saga #2 is available from the following eBook/PDF vendors:

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Crossroads

In the magical world of 2060, street mage Tommy Talon has hit the big time. He's a member of Assets, Inc., one of the best shadow-teams in the business, but now he's drawn back to his home town of Boston by secrets from his past. Secrets that lead him into conflicts with megacorporations, yakuza gangsters, and a powerful spirit that's hunting for him. Talon must call on all of his magical powers and the abilities of his shadowrunning friends to unravel the mystery. Along the way, he finds out some unexpected things about his past, himself, and his true enemy: someone very close to him indeed...

eBook Availability
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The Burning Time

The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value--information.

For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last...the world of Shadowrun.

eBook Availability
The Burning Time is available from the following eBook/PDF vendors:

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Price: $4.99

Psychotrope

LIFE SPAN: 12 MINUTES

It started out as a simple Matrix run, but now five deckers are trapped inside a nightmarish virtual landscape where jacking out is an impossibility--and what waits has all the hallmarks of the afterlife: tunnels of brilliant light, greetings from long-dead friends and family...and the terrifying sense of being juggled between Heaven and Hell. But in this computer-generated netherworld, there is only one thing that can be trusted. And it isn't the senses....

...THE COUNTDOWN BEGINS

It's the uncommon experience the deckers have in common: a near brush with death. It has brought them together in this hell-raising realm and under the influence of a twisted intelligence with diabolical plans for the unwary travelers in grid-time. Having their minds and souls extinguished before the Matrix-scape crashdown is only the beginning of the puzzle. Discovering why will be the end. A dead end.

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