Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by Catalyst Game Labs. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign. The current Missions campaign takes place in the Windy City: Chicago and is comprised of four seasons (5-8). Each season is comprised of six Shadowrun Missions adventures.
There are also Convention Missions (CMP) adventures, which are exclusive to conventions that Catalyst and Agents for the Catalyst Demo Team are running events at for the year. These Missions are looser and not tied to a specific location of storyline, and will be made available the following year.
Finally, we’re introducing Prime Missions (PM). These are missions designed for high karma characters that have been promoted to Prime Runner status (See the FAQ for more details). These missions are much more dangerous, but the rewards are much greater. Frequently, Prime Missions will revisit previous Missions locations, plots, and NPCs.
Useful Chicago Files
- Shadowrun Missions FAQ
- Shadowrun Missions Calendar
- Shadowrun Missions Season 5 Transfer Log (Prime Runner only)
SEASON 4 MISSIONS
It’s a simple job, to find a missing girl. Of course, nothing is ever simple in the shadows, chummer, and everyone seems to be interested in this job for one reason or another.
Horizon has some of the best and brightest college grads working for it in every field of study. Arcanoarcheology is a new field, and Horizon has just hired on one of the most promising minds to ever graduate from MIT&T. Both Draco and the Atlantean Foundation want this student working for them, and they’re both willing to pay big to get what they want.
Project Freedom, the initiative to have the Ork Underground recognized as a full district, is underway, and the O.R.C. is holding a public rally on the steps of the Seattle capitol building. Humanis is holding a counter rally, and sparks are expected to fly. Who would be crazy enough to get in the middle of that?
An arcanoarcheologist is in trouble, and she needs a team of runners to help her out. She’s gotten her hands on an artifact that the Foundations will pay big bucks for. Problem is, she stole it and the original owners aren’t real happy with her. Can the runners keep her safe while she finds them all a big payday?
Your fixer’s daughter was killed by a copycat of the Mayan Cutter last summer, and he’s finally managed to track down the man responsible. He wants revenge, and wants a team of runners to handle that for him. Ready to serve up a side of revenge?
Deadly accidents have been plaguing the Ork Underground for months now, and your fixer suspects that it may be the work Alamos 20K, the group responsible for torching the Tourist Highway months earlier. Investigate and put an end to these accidents before more innocents get hurt!
A mysterious artifact is in the hands of the Illuminates of the New Dawn, and the only way to find it is a rather unlikely source who’s not going to talk to the runners willingly. Take down a particularly “hard target” and find out where the Illuminates are holed up before they complete their ritual, or things will get a whole lot nastier in Seattle.