Season 2 took players into the heart of Denver, the Treaty City where they got tangled up in the gangs and crime syndicates, all the while dodging boarder patrols as they hopped through the various sectors.
- SRM 02-01 Parliament of Thieves
- SRM 02-02 Best Served Cold
- SRM 02-03 The Grab
- SRM 02-04 Thrash the Body Electric
- SRM 02-05 Through a Rose Colored Display Link
- SRM 02-06 The Flip Side
- SRM 02-07 An Ounce of Prevention
- SRM 02-08 Chasing the Dragon
- SRM 02-09 Tunnel Vision
- SRM 02-10 Twist and Insult
- SRM 02-11 Rising Sin
- SRM 02-12 Winter Wonderland
- SRM 02-13 Take-Out Service
- SRM 02-14 Wetwork, Pure and Simple
- SRM 02-15 Critical Care
- SRM 02-16 Primal Forces
- SRM 02-17 Patient Zero
- SRM 02-18 A Very Bad Day
- SRM 02-19 By Any Means Necessary
- SRM 02-20 Career Path
- SRM 02-21 Happenstance
- SRM 02-22 Backlash
- SRM 02-23 Prodigal Son
- SRM 02-24 Hubris and Humility
- SRM 02-25 Done Deal
- SRM 2 Missions Calendar and Karma Rollover Log
SRM 02-01 Parliament of Thieves
A simple smuggling job. Get the goods from the Koshari. Deliver it to the Mafia. Avoid the Yakuza, the Triads, the UCAS border patrol, and the Zone Defense Force. Just another day in the Front Range Free Zone.
SRM 02-02 Best Served Cold
Revenge, corporate interference and dealings with the mafia, it’s all part of the day to day life of shadowrunners. When a high-ranking executive gets involuntarily extracted though, it’s time for a team of deniable assets to bring him back.
SRM 02-03 The Grab
The shadows can be a dirty place to make a living, but a runner’s got to make end’s meet somehow. When opportunity calls, you answer. But when answering that call involves extracting an eleven-year-old girl as part of an elaborate and bizarre extortion scheme, the shadows can get much dirtier… and some stains can never be washed out.
SRM 02-04 Thrash the Body Electric
The fewer strings attached to a job, the better. At least that’s what you’ve been telling yourself. Now you’ll find out if having the power in your hands will be everything you expected, or just a shortcut to electrocution.
SRM 02-05 Through a Rose Colored Display Link
When a ranking hacker of the Mob becomes prime suspect in a crime he didn’t commit (this time), putting heat on the business, you are called in to deliver some family justice against those who framed him.
SRM 02-06 The Flip Side
When the choice comes down to your reputation or your life, most runners choose to keep breathing. Now a team is needed to find out why a smuggler cut his losses and ran at the first sign of heat.
SRM 02-07 An Ounce of Prevention
So that local street doc has just saved your sorry hoop yet again. You know they’re strapped for more than cash. So when the doc needs a line on some meds…well, here’s your chance to “pay it forward.”
SRM 02-08 Chasing the Dragon
An innocent little girl is dead, and a killer still lives. A local arms dealer out for vengeance intends to fix that. To right this grievous wrong, a team of shadowrunners are going to have to help her chase The Dragon.
SRM 02-10 Twist and Insult
Boy meets girl, boy falls in love with girl. Girl kills leader of boy’s gang to promote him. Can these two lovers survive go-gang politics long enough to unite their warring gangs or will they be subsumed in the violent struggle which is everyday life in Aurora.
SRM 02-11 Rising Sin
Who said you should never mix business with pleasure? After dealing with a timeless love story, the runners hit a casino and brothel to steal a file. So, get ready to indulge in a little high-stakes gambling and spend some time in the tender care of the “employees.” Just don’t forget it’s a job!
SRM 02-12 Winter Wonderland
Mr. Johnson lost cargo high in the mountains. He wants you to go in, schmooze the snow bunnies, dare the expert runs, and watch out for snow snakes. Oh and bring the cargo back. It’s not just a job it’s a vacation.
SRM 02-13 Take-Out Service
There is always a price to be paid when organizations grow and expand and no one wants to be left holding the check. Blackmail and kidnapping, of course, are acceptable ways to convince someone else to pay the tab…
SRM 02-14 Wetwork, Pure and Simple
When you run in the shadows, a day where you aren’t working is a day were you aren’t getting paid. Sometimes survival means taking whatever run comes your way. When the choice is between wetwork and not eating, it isn’t much of a choice.
SRM 02-16 Primal Forces
When precious resources are in transit in Denver, it’s difficult for the various factions to stay idle. When nearly every faction has a reason to try to get them, many decisions are left to the runners about their allegiances.
SRM 02-21 Happenstance
What could be simpler? Do a little research, play a little follow the leader and come home. The job is even easier when you’ve eyeballed the principals beforehand. But you know what they say about mice, men, shadowrunners and their carefully constructed plans.
SRM 02-22 Backlash
Sometimes a run goes well. Other times it goes badly. Then, there are those times where you get caught up in the middle of someone elseÕs run. Those you try really hard to forget. Good luck forgetting!
SRM 02-23 Prodigal Son
How does the old saying go? “Steal from me once, shame on you. Steal from me twice, shame on me?” How about the third or fourth time? How many times in a row can you steal the same thing from the same people and not get caught. Wanna find out?
SRM 02-24 Hubris and Humility
The road to power has had its own set of hardships and now alliances must be reforged or broken. Be careful of which turn you take, be cause it can all come crashing down.
If you have other questions, send an email to the Shadowrun Missions Coordinator.